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Jim Svanberg
Jim Svanberg
Senior Artist at Fast Travel Games
Stockholm, Sweden

Summary

I like art, and games. (O.o)y

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Photoshop
Photoshop
NDO
NDO
Unreal Engine
Unreal Engine
Unity
Unity
SpeedTree
SpeedTree

Productions

  • Apex ccc boxart
    • Video Game
      Apex Construct Cygnia Cup DLC
    • Year
      2018
    • Role
      3D artist
    • Company
      Fast Travel Games
  • Ssm twitch boxart
    • Video Game
      Super Sportmatchen
    • Year
      2018
    • Role
      Artist and game designer
    • Company
      Kaj Forell Video Game Brand
  • Uvtemplate01
    • Video Game
      Unannounced project
    • Year
      2020
    • Role
      Lead environment artist
    • Company
      Arrowhead Game Studios
  • Helldivers boxart
    • Video Game
      Helldivers
    • Year
      2015
    • Role
      3D/2D Artist
    • Company
      Arrowhead Game Studios
  • Showdown effect boxart
    • Video Game
      The Showdown Effect
    • Year
      2013
    • Role
      Concept and 3D artist
    • Company
      Arrowhead Game Studios
  • Tsal boxart
    • Video Game
      Magicka - The Stars are Left
    • Year
      2011
    • Role
      Concept and 3D artist
    • Company
      Arrowhead Game Studios

Experience

  • Senior Artist at Fast Travel Games
    Sockholm, Sweden
    March 2018 - Present

    TEMP TEXT Fast Travel is a VR game studio that do games exclusivly for VR.

  • Artist and game designer at Kaj Forell Video Game Brand
    Stockholm, Sweden
    January 2016 - May 2018

    Me and two programmer friends got together and made a small light hearted sports game called Super Sportmatchen for Switch and Steam. Since it was only a spare time project it took a few years but the game got released in spring 2018.

    I was responisible for all visuals. The game desing was a co-lab with the talanted programmers.

  • Artist at Arrowhead Game Studios
    Stockholm, Sweden
    April 2011 - March 2018

    Working at a smaller studio means I've been working with everything from environments, characters, concepts, visual effects, HUD and marketing material. I'm also working close to the game development itself. Testing, feed-backing and tweaking.