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Jim Svanberg
Jim Svanberg
3D Artist at Fast Travel Games
Stockholm, Sweden

Summary

I like art, and games. (O.o)y

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
NDO
NDO
SpeedTree
SpeedTree

Productions

  • Wsthodibpybtb8ht
    • Video Game
      Unannounced project
    • Year
      2020
    • Role
      Lead environment artist
    • Company
      Arrowhead Game Studios
  • Curious
    • Video Game
      The Curious Tale of the Stolen Pets
    • Year
      2019
    • Role
      3D/2D Artist
    • Company
      Fast Travel Games
  • Ssm twitch boxart
    • Video Game
      Super Sportmatchen
    • Year
      2018
    • Role
      Artist and game designer
    • Company
      Kaj Forell Video Game Brand
  • Games cover ardfsfsdt
    • Video Game
      Apex Construct Cygnia Cup DLC
    • Year
      2018
    • Role
      3D artist
    • Company
      Fast Travel Games
  • Helldivers boxart
    • Video Game
      Helldivers
    • Year
      2015
    • Role
      3D/2D Artist
    • Company
      Arrowhead Game Studios
  • Showdown effect boxart
    • Video Game
      The Showdown Effect
    • Year
      2013
    • Role
      Concept and 3D artist
    • Company
      Arrowhead Game Studios
  • Tsal boxart
    • Video Game
      Magicka - The Stars are Left
    • Year
      2011
    • Role
      Concept and 3D artist
    • Company
      Arrowhead Game Studios

Experience

  • Senior 3D Artist at Fast Travel Games
    Sockholm, Sweden
    March 2018 - Present

    Fast Travel Games is a VR exclusive game developer. Creating art for VR is both fun and challenging. Working with lower specs then regular games mean we have to do a lot of optimization to keep the games in the high frame rates that is needed for VR.

  • Artist and game designer at Kaj Forell Video Game Brand
    Stockholm, Sweden
    January 2016 - May 2018

    Me and two programmer friends got together and made a small light hearted sports game called Super Sportmatchen for Switch and Steam. Since it was only a spare time project it took a few years but the game got released in spring 2018.

    I was responisible for all visuals. The game desing was a co-lab with the talanted programmers.

  • 3D/2D Artist at Arrowhead Game Studios
    Stockholm, Sweden
    April 2011 - March 2018

    Working at a smaller studio means I've been working with everything from environments, characters, concepts, visual effects, HUD and marketing material. I'm also working close to the game development itself. Testing, feed-backing and tweaking.