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Ambusher

The ambusher is an eyeless carnivorous creature that has nothing to do on your everyday space station. And yet here it is. It hunts with smell and a sonar-like sense. It mainly operates as a quadruped but rises to it's hind legs to show dominance and when it uses it's front claws to slash.

My goal with this project was to learn more about creating scenes from start to finish in Unreal. The scene is supposed to mimic what a game could look like. Inspiration came mainly from DOOM 2016. I learned soo much during the journey and I had a great time =)

Jim svanberg ambusher main01

Main shot.

Jim svanberg ambusher main03
Jim svanberg ambusher main04
Jim svanberg ambusher enviro puddle
Jim svanberg ambusher enviro door
Jim svanberg ambusher enviro topdown
Jim svanberg ambusher enviro wall
Jim svanberg ambusher solo 01
Jim svanberg ambusher solo 02
Jim svanberg ambusher solo 03
Jim svanberg ambusher solo 04
Jim svanberg ambusher solo 06

Dental hygiene is of highest importance!

Jim svanberg ambusher prop pool 01

These are the props that build up the environment. I tried to use as few as possible without compromising quality.

Jim svanberg ambusher concept 01

This was my initial concept. The tail was later removed.

Jim svanberg ambusher concept 02

Color study and to explore what it looks like with it's mouth closed.