The ambusher is an eyeless carnivorous creature that has nothing to do on your everyday space station. And yet here it is. It hunts with smell and a sonar-like sense. It mainly operates as a quadruped, but rises to it's hind legs to show dominance and when it uses its front claws to slash.
My goal with this project was to learn more about creating scenes from start to finish in Unreal. The scene is supposed to mimic what a game could look like. Inspiration came mainly from DOOM 2016. I learned soo much during the journey and I had a great time =)