This moss is part of an ongoing project of mine to get better at Substance Designer. I challenge myself by doing everything procedurally, even though that might not have been choice in a production environment.
Instead of using the usual Marmoset scene I wanted to set up a similar scene in Unreal to see if I could achieve an equal result. I am not 100% happy with the outcome yet. I'll probably tweak the presentation scene a lot in the future. Feedback is more than welcome!